A Kanto adventure for your table. The DM runs the story; you move your trainer across the map on your phone.
Get the code. Your DM shows a QR code and a 6-letter code.
Join. Scan the QR code, or type the code above. Pick a trainer name and a color. No account needed.
Move your trainer. Drag your meeple around the map it's on. Tap a town, route or building to look inside; your DM moves the party into new places. Every move goes in your log.
Play the story. The DM runs battles and story at the table, and awards badges, HMs and story steps. Everyone sees everyone's progress live.
Use the same phone and browser and you go straight back to your trainer. On a new phone, join again and ask the DM to remove the old trainer.
You don't need an account. The game stores only your trainer name and color. The DM's notes are private to the DM.
FireRed / LeafGreen layout, redrawn for the table. Tap a place to open its mini-maps. Add your players as meeples and drag them around.